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> waypoints requests
macbeth
post Jun 27 2017, 12:27 PM
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did somes have the waypoints for:

https://enemyterritory-stuff.net/files/file...-radiochatter4/

and

https://enemyterritory-stuff.net/files/file...adiochatterii2/

thanks in advance


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Wolf Enstein
post Jun 27 2017, 01:54 PM
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Are these files two versions of the same map, Kate?


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macbeth
post Jun 27 2017, 02:01 PM
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nope they are 2 different maps but good maps to play so if u have some free ET times ....


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Wolf Enstein
post Jun 27 2017, 05:40 PM
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Okay, thanks for the map info', Kate. I've started the "Radiochatterrii2" map. I'll let you know when the waypoints are ready.


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macbeth
post Jun 28 2017, 10:54 AM
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QUOTE (Wolf Enstein @ Jun 27 2017, 06:40 PM) *
Okay, thanks for the map info', Kate. I've started the "Radiochatterrii2" map. I'll let you know when the waypoints are ready.


thanks you very much and nice to see than somes do their best to dont let ET dying cheers.gif


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macbeth
post Jul 20 2017, 09:47 AM
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a new map waypoints request for:

https://enemyterritory-stuff.net/files/file...2-battery-vara/

i tried to find them but no luck

so thanks in advance


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macbeth
post Jul 24 2017, 03:18 PM
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and for this one please :

https://enemyterritory-stuff.net/files/file/547-island2/
is a nice medium map to play
thanks


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Wolf Enstein
post Jul 24 2017, 04:10 PM
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Leave it with me, Kate, I'll check out both maps.


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macbeth
post Jul 25 2017, 12:15 PM
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Big thanks like usual grin.gif


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Wolf Enstein
post Jul 25 2017, 06:06 PM
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You're welcome zwinker.gif . That map, "Battery Vara", is really big, Kate, the underground section is a maze nicken.gif . It looks like a lot of fun to play too, though super.gif .


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macbeth
post Aug 9 2017, 09:38 AM
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@ wolfy Sage asked for your scripts problems and look

https://enemyterritory-stuff.net/gallery/im...-capture-17png/

i could start


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Wolf Enstein
post Aug 9 2017, 02:51 PM
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My script problems for "island2" are simple, Kate, but seem impossible for me to rectify. I can't find any syntax errors in any of the files either. When the Allies steal the documents everything works as it should, i.e., the "defend" goals at the documents area are de-activated and the ones at the transmitter are activated. However, if the Allies fail to deliver the documents and they're returned, the "defend" goals at the documents area do not re-activate again and the "defend" goals at the transmitter don't de-activate either.


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Sage
post Aug 9 2017, 04:01 PM
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QUOTE (Wolf Enstein @ Aug 9 2017, 04:51 PM) *
My script problems for "island2" are simple, Kate, but seem impossible for me to rectify. I can't find any syntax errors in any of the files either. When the Allies steal the documents everything works as it should, i.e., the "defend" goals at the documents area are de-activated and the ones at the transmitter are activated. However, if the Allies fail to deliver the documents and they're returned, the "defend" goals at the documents area do not re-activate again and the "defend" goals at the transmitter don't de-activate either.


Send the scripts?
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Wolf Enstein
post Aug 9 2017, 04:38 PM
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QUOTE (Sage @ Aug 9 2017, 05:01 PM) *
Send the scripts?



Sure, Sage bro, thanks for you help super.gif .


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macbeth
post Aug 12 2017, 11:52 AM
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https://enemyterritory-stuff.net/messenger/...ts#comment-1234 >>> Wolfy


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