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- no copy 'n paste, only your own words (quoting is possible)
- please write in English which sounds sense (orthography should be recognizable)
- no rumours, no clan-news (except larger events)
- always with list of reference/originator
- please create compact news, 4-10 lines, colors, bold and cursive fontype is allowed

(*) We decide finally which news will be published or not. Not published news remains here only if it is acceptable.
- kein Copy&Paste, nur eigene Worte (Zitat möglich)
- bitte vernünftiges Deutsch mit erkennbarer Rechtschreibung ;)
- keine Gerüchte, keine Clannews (ausgenommen größere Veranstaltungen)
- immer mit Quellen- oder Urheberangabe
- bitte kompakte News, 4-10 Zeilen, Farbe, fett, kursiv möglich

(*) Wir entscheiden letztlich, welche News veröffentlicht wird und welche nicht. Nicht veröffentlichte News bleiben hier in diesem Forum bestehen, es sei denn sie sind für uns inakzeptabel.
- pas de copier coller, vos propres mots (citations possible)
- lisible et sans fautes ;)
- pas de "on dit", pa de news des clans (sauf les grandes manifs)
- toujours citer les sources
- essaies de faire compact, 4 - 10 lignes, couleur, gras possible

(*) On decide a la fin, laquelle des news va etre publie und laquelle non. News non publies restent dans ce forum, sauf si elle est inacceptable!
 
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> omnibot 0.86 out
macbeth
post Apr 26 2018, 09:03 AM
Post #1


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From: France
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https://enemyterritory-stuff.net/files/file..._0_86_et_64bit/


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macbeth
post Apr 26 2018, 01:07 PM
Post #2


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Joined: 12-February 11
From: France
Member No.: 97334



0.86 ET Change Log

=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone


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N3rwitZ
post Apr 26 2018, 02:26 PM
Post #3


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From: Goldrush
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You sure about that? I see no updates on official Omni repo either; excellent stuff anyways, things moving on for ETL team.


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macbeth
post Apr 26 2018, 04:58 PM
Post #4


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yes cuz now it is here:

https://github.com/jswigart/omni-bot/releases/tag/0.86


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N3rwitZ
post Apr 26 2018, 05:05 PM
Post #5


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From: Goldrush
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Ja ja, correct!

Here comes soon Smart AI for the game!


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Wolf Enstein
post Apr 27 2018, 02:04 PM
Post #6


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Joined: 5-August 05
From: Scotland
Member No.: 12398



What's bothering me is that I don't see anything posted here, folks: Omni-Bot Website gruebel.gif


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N3rwitZ
post Apr 27 2018, 04:43 PM
Post #7


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Ja, the single one place I checked before noting it out. It looks obvious that website is no longer. github goes well with me nevertheless.


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macbeth
post Apr 27 2018, 09:53 PM
Post #8


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omnibot site been down and i had only the : https://github.com/jswigart/omni-bot/releases/tag/0.86


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Wolf Enstein
post Apr 27 2018, 11:38 PM
Post #9


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Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



No problem, Kate, thanks for the info zwinker.gif .


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$mart
post Apr 28 2018, 09:39 AM
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Joined: 19-September 07
From: South of France xDDDDD
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But forum part is still active guys -look posts from March 2018 ?!?

This post has been edited by $mart: Apr 28 2018, 09:40 AM


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