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[splatterladder] Board _ Chat _ Post Scriptum

Posted by: Wolf Enstein Mar 26 2018, 01:27 PM

Yo$hik from the "Wolfenstein" community has pieced together all the small bits of video adveritising footage for "Post Scriptum" and created one video, with excellent results super.gif :


brutale.gif

Posted by: N3rwitZ Mar 26 2018, 02:23 PM

Weird choice of title, wow, feels like C++ app building course. Too much games competing for the single spot at the moment, plus AAA titles can't reach that realism mark, say indies teams. Sounds like another promise fundraiser.

Posted by: Wolf Enstein Mar 26 2018, 03:22 PM

There's another new game too, Nerwitz, our Clan has bought it and we'll be testing the "alpha" very soon. It's called, "Hell Let Loose":


Posted by: N3rwitZ Mar 27 2018, 01:36 PM

Another one, dear! Same tech-demo showcase looks, I believe it when I see it in playable form.

Nwaah, I need a vietnam shooter with class abilities like placing traps, no aim down sights, perfect weapons match, multi-tactic approach to eliminating opponents, like sneaking and breaking necks and squad objectives in same style, a good cover system and balance of things, NO competitive, "game as service" bs. Something that shines resemblance to Rising Storm 2 Vietnam, with strong focus on progressive battles on foot that end in definitive objective match blast. Mix in some combined tactics, shake up the formula, blow the fish out of the water. You're either building a simulation game or a tech demo with "unlike visuals", you can't do both to respectable for the player level.

Per usual ET is here for long to keep us close together, f*ck else.

I am from now on calling it WET cause once Riverport (the map) hits, we all go wet. Phehehe!

Posted by: Wolf Enstein Mar 27 2018, 03:35 PM

QUOTE (N3rwitZ @ Mar 27 2018, 02:36 PM) *
You're either building a simulation game or a tech demo with "unlike visuals", you can't do both to respectable for the player level.



I don't agree, bro, now that we have the wonderful "Unreal 4" engine to create things with. Anyway, Dogster and me will let you know on the 7th of April what "Hell Let Loose" is actually like, we should have tested it by then grin.gif .

Also, there's no "NDA", (Non-Disclosure Agreement), attached to "Hell Let Loose", so we'll probly have a video to show you too zwinker.gif .

Posted by: N3rwitZ Mar 27 2018, 05:31 PM

Aaaa dunno, I don't fancy engines without extensive modding ability, like it I can spice up the game many ways, do whatever I want with. Unreal being pain in the ass since... ever, ain't it open like idTech3, I just don't buy into it. Say want my games truly moddable, from visuals to anything. Else, I don't feel interested.

I'll gladly check out anything you have!

Posted by: Wolf Enstein Apr 2 2018, 04:29 PM

Here's some new combat footage that we can expect to see in "Post Scriptum", folks nicken.gif :



Posted by: N3rwitZ Apr 2 2018, 11:13 PM

Not bad on looks, definitely too much green. Urban maps considered, like in-city maps?

Posted by: Wolf Enstein Apr 3 2018, 03:42 PM

QUOTE (N3rwitZ @ Apr 3 2018, 12:13 AM) *
.....Urban maps considered, like in-city maps?


The maps are all huge in size and are copies of the actual environments in which each battle took place. You fight your way through the countryside and then into towns and villages, just as all the soldiers actually had to do, bro.

Posted by: N3rwitZ Apr 3 2018, 08:54 PM

Stalingrad or we're done! Fight for the Stalingrad fits the scenario well. Hopefully take place on both eastern and western fronts. Then I may be interested to check it out.

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