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> [ETL] Ice
keMoN
post Nov 10 2018, 11:17 AM
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ETL Ice v1
----- Overhaul of the original Ice map from ET and inspired from RTCW MP-----

This game has seen many years go by and is yet loved by many. To properly honor this, the third map that has been overhauled as part of the ET: Legacy asset creation effort is "Ice".



-----Story-----
In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost.
The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.


-----Changelog-----
to original:
* Improved VO announcements.
-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
-- Added VO announcements for active map objectives when joining a team.
-- Added VO announcements for the guardtower.
* Added base alarm that sounds for 15s when the main entrance gets destroyed.
-- Guardtower alarm speaker works dynamically.
* Added colour-coded guiding system intended to ease new players into the map.
* Added ambient sounds.
* Construciton materials have been made in the style of original maps.
* Doors have been widened to allow for faster movement.
* Visual changes have been made.



-----Comparison Screenshots-----

See the release post on Splash Damage forums.




-----Download-----

ModDB
(Sourcefiles included)


-----Specs-----

Overhaul: kemon
Brush count: 12.186 / 7.590
Patch count: 340 / 32
Entity count (total): 1244 / 250
Entity count (ingame): 279 / 249
Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"


-----Notes-----
The mapfile is included.
Location files and bot files are currently missing.









This post has been edited by keMoN: Nov 10 2018, 11:18 AM


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Wolf Enstein
post Nov 10 2018, 03:55 PM
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Thanks for the news, KeMoN thanks.gif .


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ETc|Jay
post Nov 10 2018, 06:58 PM
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Nice work, i just cant run the map, here is output from console.


QUOTE
LOADING... maps/etl_ice_v1.bsp
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Requested feature was omitted at compile time



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keMoN
post Nov 10 2018, 09:12 PM
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QUOTE (ETc|Jay @ Nov 10 2018, 07:58 PM) *
Nice work, i just cant run the map, here is output from console.


QUOTE
LOADING... maps/etl_ice_v1.bsp
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Requested feature was omitted at compile time



Yes, sorry. I've noticed that the map only runs on legacy in the current version.
Feel free to test it using Legacy 2.75. If that isn't an option, please stand by for the next version next week.
I'm hoping for feedback by the competitive players taking part in the Legacy tournament tomorrow, which I will then include in the next version.
So if Legacy doesn't suit you, please stand by for the next version.

Sorry again.


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Wolf Enstein
post Nov 11 2018, 07:25 PM
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QUOTE (keMoN @ Nov 10 2018, 11:12 PM) *
I'm hoping for feedback by the competitive players taking part in the Legacy tournament tomorrow.....



The Legacy Tournament, KeMoN?


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keMoN
post Nov 11 2018, 08:09 PM
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QUOTE (Wolf Enstein @ Nov 11 2018, 08:25 PM) *
QUOTE (keMoN @ Nov 10 2018, 11:12 PM) *
I'm hoping for feedback by the competitive players taking part in the Legacy tournament tomorrow.....



The Legacy Tournament, KeMoN?


https://www.crossfire.nu/journals/156586/to...egacy-showmatch


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Wolf Enstein
post Nov 11 2018, 08:43 PM
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That's at 8:30pm tonight, then? I never knew anything about this.


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keMoN
post Nov 12 2018, 01:11 PM
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QUOTE (Wolf Enstein @ Nov 11 2018, 09:43 PM) *
That's at 8:30pm tonight, then? I never knew anything about this.


The tournament was intended to be a first small-scaled test of bringing the competitive scene to Legacy and gather some early feedback of what we need to improve in legacy to enable it to replace ETpro.
We did receive valuable points and we will make sure to implement them. If there is a bigger tournament with prize-pool etc, we will make sure to properly announce it on all major community pages.
For day-to-day activity joining our Discord is the best approach for staying in the loop.

https://www.moddb.com/mods/etlegacy/addons/etl-ice-v2
Please find version 2 of Ice above. If you find any issues, please let me know. I will do my best to fix them for a possible v3.

This post has been edited by keMoN: Nov 12 2018, 01:25 PM


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Wolf Enstein
post Nov 12 2018, 04:02 PM
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QUOTE (keMoN @ Nov 12 2018, 03:11 PM) *
The tournament was intended to be a first small-scaled test of bringing the competitive scene to Legacy and gather some early feedback of what we need to improve in legacy to enable it to replace ETpro.
We did receive valuable points and we will make sure to implement them. If there is a bigger tournament with prize-pool etc, we will make sure to properly announce it on all major community pages.


I had a look last night but couldn't find the server "ip" address, I'd have liked to watch that combat on "ET: Legacy" nicken.gif .





QUOTE (keMoN @ Nov 12 2018, 03:11 PM) *
Please find version 2 of Ice above. If you find any issues, please let me know. I will do my best to fix them for a possible v3.


Thanks for the map update thanks.gif .


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ETc|Jay
post Nov 12 2018, 08:27 PM
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thanks for update, map runs fine now.


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Wolf Enstein
post Nov 16 2018, 02:25 PM
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There's problems in your map script when it comes to creating botfiles for "etl: Ice", KeMoN. After the main entrance and side wall are destroyed the Allied bots think they can be rebuilt and endlessly try to do so:



I can disable the Allied bots from doing so, but I can't fix this next script problem.



This next problem is when the documents are returned by the Allies, a message should appear, "documents_Returned", but it doesn't. This has broken the ".gm" I created and the basic bots commands won't work:






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keMoN
post Nov 17 2018, 09:41 AM
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QUOTE (Wolf Enstein @ Nov 16 2018, 03:25 PM) *
There's problems in your map script when it comes to creating botfiles for "etl: Ice", KeMoN. After the main entrance and side wall are destroyed the Allied bots think they can be rebuilt and endlessly try to do so:



I can disable the Allied bots from doing so, but I can't fix this next script problem.



This next problem is when the documents are returned by the Allies, a message should appear, "documents_Returned", but it doesn't. This has broken the ".gm" I created and the basic bots commands won't work:



I'll add announcements for v3 and change func_constructible to func_explosive then.
Thanks for the report.


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Wolf Enstein
post Nov 17 2018, 03:35 PM
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QUOTE (keMoN @ Nov 17 2018, 11:41 AM) *
I'll add announcements for v3 and change func_constructible to func_explosive then.
Thanks for the report.



Thanks for the reply, KeMoN, I'm looking forward to testing the "V3" release.




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Wolf Enstein
post Dec 3 2018, 06:43 PM
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An excellent promo' video for "ET: Legacy - Ice" nicken.gif :


super.gif


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