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> [ETL] Bergen, by Detoeni
keMoN
post Oct 2 2018, 01:47 PM
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ETL Bergen v1]
----- Overhaul of the original Bergen by Detoeni-----

This game has seen many years go by and is yet loved by many. To properly honor this, the second map that has been overhauled as part of the ET: Legacy asset creation effort is "Bergen, by Detoeni", who of course still deserves all the credit for the original level-design.
This version is merely a visual overhaul of one of the most popular maps this game has ever seen. This is the first version of this map for ET: Legacy.

A big thank you to Titeuf for filming the trailer.



-----Story-----
The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage.


-----Changelog-----
to original:
* VO announcements have been adapted by Radar.
– As long as both Main and Side Entrance are active VO is: “defend/destroy entrances”
– As soon as one has been breached VO is: “defend/destroy the side OR main entrance”
* VO announcements for the Footbridge have been added.
* Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
* The snapping of the tank at certain view-angles has been fixed
* If the Allies hold both the Forward Bunker flag and the CP, the flag is “temporarily secured” until the CP is lost again.
* The Forward Door (before, Transmitter Door 3) is now linked to the generator.
* Spectator limbo cam has been fixed (was inside of terrain).
* Construction materials have been made in the style of original maps.
* Teleport and secret room have been removed.
* Axis rear spawn has been restructured to allow for faster exit.
* Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly, which is on the list to be overhauled as well.
* Entity count has been reduced from 568 to 498.
* Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
* Visual changes have been made.



-----Comparison Screenshots-----

See the release post on Splash Damage forums.
//EDIT: FOR WHATEVER REASON LINKS TO SPLASH DAMAGE FORUMS ARE PROHIBITED, SO PLEASE FIX THE LINK BELOW AND COPY/PASTE IT MANUALLY, IF YOU SHOULD BE INTERESTED:
//https://forums (dot) splashdamage.com/t/etl-bergen-by-detoeni/233312



-----Download-----

ModDB
(Sourcefiles included)


-----Specs-----
Author: Detoeni
Overhaul: kemon
Brush count: 16.780
Entity count (total): 1.454
Entity count (ingame): 498
Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -samples 8 -samplesize 16 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 1024 -shade -bounce 2 -bouncegrid "[MapFile]"


-----Notes-----
The mapfile is included.
Original bot waypoints will not work! Please stand by, they will be worked on in the coming days/weeks.









This post has been edited by keMoN: Oct 2 2018, 01:48 PM


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Wolf Enstein
post Oct 2 2018, 05:40 PM
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Thanks for the news, Kemon, I'm looking forward to testing the new map version nicken.gif .



QUOTE (keMoN @ Oct 2 2018, 03:47 PM) *
See the release post on Splash Damage forums.
//EDIT: FOR WHATEVER REASON LINKS TO SPLASH DAMAGE FORUMS ARE PROHIBITED...



Splashdamage only allow their forum members to see posted screenshots, Kemon, as a result none of us can view them.


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keMoN
post Oct 2 2018, 11:10 PM
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QUOTE (Wolf Enstein @ Oct 2 2018, 06:40 PM) *
Splashdamage only allow their forum members to see posted screenshots, Kemon, as a result none of us can view them.


Back in the days yes. But since a few weeks/months they have a new forum software in place that shows attached screenshots to all visitors.
Even if it would still be the old system, the screenshots are not attached to the post but rather linked from imgur. If you had checked, you would have noticed ;)

This post has been edited by keMoN: Oct 2 2018, 11:11 PM


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Wolf Enstein
post Oct 3 2018, 11:08 AM
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QUOTE (keMoN @ Oct 3 2018, 01:10 AM) *
....If you had checked, you would have noticed ;)


True, but I rarely have any urge to visit that website, matey. I've seen their new forum set up, though, it's absolutely awful zwink.gif .


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keMoN
post Oct 3 2018, 04:41 PM
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QUOTE (Wolf Enstein @ Oct 3 2018, 12:08 PM) *
True, but I rarely have any urge to visit that website, matey. I've seen their new forum set up, though, it's absolutely awful zwink.gif .


Oh yes, absolutely grin.gif
It looks shiny and all, but on the feature side it's a bit lacking.
Mainly you can't downvote spam posts anymore. I'm not a big fan of that. However, now the mobile version works well, so there is that.^^

But there is something comforting about the SL forum style. It's been like that for ages. Good old times.


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Wolf Enstein
post Oct 3 2018, 07:00 PM
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QUOTE (keMoN @ Oct 3 2018, 05:41 PM) *
But there is something comforting about the SL forum style. It's been like that for ages. Good old times.





Yep, I don't think our dear ol' "SL" will ever change its style and I can't say that I'm too unhappy about that either old.gif .





whistling.gif grin.gif


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$mart
post Oct 7 2018, 10:54 AM
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Hello and thanks a lot for this new map !!!
Must put-it now in production mode xD please can you update forum when botfiles will be OK ?
thanks.gif


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harlekin
post Oct 10 2018, 02:24 PM
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Great work. Thank you
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