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> Eichsfeld Final ET Map released
Matéos
post Jun 28 2015, 09:14 PM
Post #16


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QUOTE ([RFC]K@MIK@ZE @ Jun 28 2015, 10:08 PM) *
Learn more about this in due time or soon under kami-mapping.de


I get the following when trying to reach your website:
QUOTE
Warning: require_once(include/includes/func/db/mysql.php): failed to open stream: No such file or directory in /customers/0/e/1/kami-mapping.de/httpd.www/include/includes/loader.php on line 26 Fatal error: require_once(): Failed opening required 'include/includes/func/db/mysql.php' (include_path='.:/usr/share/php') in /customers/0/e/1/kami-mapping.de/httpd.www/include/includes/loader.php on line 26


I tried to append /index.php as a wild guess but did not help; Just to let you know. I use Firefox (up to date)


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[RFC]K@MIK@ZE
post Jun 28 2015, 09:31 PM
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ZITAT(Matéos @ Jun 28 2015, 10:14 PM) *
I tried to append /index.php as a wild guess but did not help; Just to let you know. I use Firefox (up to date)


I'm currently working on the side or building them on the way. therefore, too soon under ;)

greetz
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CS|kOoL
post Jun 29 2015, 12:21 AM
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QUOTE ([RFC]K@MIK@ZE @ Jun 28 2015, 10:08 PM) *

What textures do you mean the Hack crosses ?
If so, do not worry have been replaced by other flags .
And the Team*dg! banner on the projector in Axen Spawn is from my ET Clan . ; )

But thanks for the Info , am still revising and going all out then bring as Eichsfeld-v2 .

I mean at least in textures/props/

flag_l_m01.tga

flags_m1.tga

flags_m1_snowtad.tga

In fact they are not asked by the map , then not used , but i let you working quietly...


QUOTE ({WeB}GANG$TA @ Jun 28 2015, 06:35 PM) *
QUOTE (CS|kOoL @ Jun 28 2015, 12:18 PM) *
Is there someone who has made or who is making the "WP" for this map ??



I started the waypoints a couple of days ago, Kool, I'll let you know when they are usable super.gif .

That it is a good new to know , thanks G.


This post has been edited by CS|kOoL: Jun 29 2015, 12:32 AM


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Wolf Enstein
post Jun 29 2015, 06:12 PM
Post #19


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I got the bots up and running and added 3 SWITCH goals and got the usual results, unfortunately. The 2 teams just end up having some sort of crazy "switch war", even when I've set their commands to "false", in respects to the bots activating the switches motz.gif .

If I disable the SWITCH goals the bots work fine, just basic ones for now. By the way, Kami, the Axis bots hate the tank at the Ladebucht and constantly attack it grin.gif .


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Matéos
post Jun 29 2015, 07:33 PM
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You can use /bot debug_triggers on to see what trigger is detected by OB when they press it, and use it in a OnTrigger command to register a table where you'll successfully disable the SWITCH goal :)


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Wolf Enstein
post Jun 30 2015, 12:55 PM
Post #21


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Thanks for your reply, Mateos. The command I had to use was actually, /bot debugtriggers, I'd never have known about that command without your help. However, the information that it revealed confused me, more than anything else, I'm still in the "noob zone" when it comes to waypointing. Here's some of the info that appeared in the console:


<--->Trigger: TagName: schalter1_Moving Action: opening Entity

<--->Trigger: TagName: tor_rechts_Moving Action: opening Entity



There were no SWITCH goals in the map, I had to create them, 3 of them. There may be syntax errors in my files too, Mateos, I try to check them as well as I can but, after 2 hard drive crashes and therefore 2 new installs, I can no longer get the ctrl+F9 key combination to function, I have no idea why that is the case, you'd think it would be a standard install feature for Notepad++.

Here's the bot files, if you would like to see them:
https://mega.nz/#!A4sQ1BTa!2ymn6_E8...-8WZ-QmoiYkDvbY


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