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> waypoints request
macbeth
post Dec 14 2015, 07:30 PM
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xmas_hills_beta1
did someone here has the waypoints?

thanks


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{WeB}*DoG
post Dec 16 2015, 02:02 AM
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Found these miss Mcb hope they help uploaded to filedropper
regards Doggydoo

hills bots


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macbeth
post Dec 16 2015, 07:11 AM
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QUOTE ({WeB}*DoG @ Dec 16 2015, 02:02 AM) *
Found these miss Mcb hope they help uploaded to filedropper
regards Doggydoo

hills bots


Thanks a lot


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amadeus_denmark
post Dec 16 2015, 01:16 PM
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X-Mas Hills (Beta 1)

I can't make waypoints work on my server.
i dl the map from here http://www.wolffiles.de/index.php?filebase&fid=1040
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macbeth
post Dec 16 2015, 01:23 PM
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QUOTE (amadeus_denmark @ Dec 16 2015, 01:16 PM) *
X-Mas Hills (Beta 1)

I can't make waypoints work on my server.
i dl the map from here http://www.wolffiles.de/index.php?filebase&fid=1040



http://enemyterritory-stuff.net/forums/top...s-installation/
hope this will help you and good luck


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amadeus_denmark
post Dec 16 2015, 01:54 PM
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it is for this map i the bots do not work

i have put the way points in here omni-bot/et/nav folder as nomal


This post has been edited by amadeus_denmark: Dec 16 2015, 01:56 PM
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Wolf Enstein
post Dec 16 2015, 02:27 PM
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QUOTE (amadeus_denmark @ Dec 16 2015, 03:54 PM) *
.......it is for this map i the bots do not work




When you say, "they don't work", Amadeus, do you mean that the bots do not move? They stay in their spawn? Or do you see what I see on our Silent server, the bots run about, doing nothing?

Here's a couple of screenshots:









These botfiles have a "goals.gm" file, so I find this behaviour strange. I'll take a look at the files and see if I can find what the problem is.


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amadeus_denmark
post Dec 16 2015, 02:32 PM
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Thank you for your great help Gangster in ts. not it works

thanks.gif

This post has been edited by amadeus_denmark: Dec 16 2015, 03:55 PM
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Wolf Enstein
post Dec 16 2015, 04:31 PM
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You're welcome, Amadeus, it was nice to talk with on Splatterladder TS cheers.gif . I would still like to find out why the bots won't follow the commands of the "goals.gm" file, perhaps Mateos, who created the botfiles, can help us? Let's hope so grin.gif .


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Matéos
post Dec 17 2015, 06:00 PM
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Good evening,

First, be sure to use the latest version of these waypoints, available in the OB repo (click on Download on the right, this folder contains them):
https://www.assembla.com/spaces/omnibot/sub...avs/with_script

I recall expanding waypoint mapping and making bots do the first objectives, then I dunno...

I'm on Glider atm but if bots are really brainless and have issues following the action and helping I can give it a look and do quick improvements (goal managing). Let me know!

(Thank you Motörhead for the link)

Edit: I also know some people do quick waypoints and upload them somewhere else, please ask for an authorization over at OB Forums so you can sync your work with the official repo, in case a waypointer starts modifying some waypoints you've edited on your own, and thus starts on an older version of them ^^' So there's one source, easily retrievable, accessible to everyone :)

This post has been edited by Matéos: Dec 17 2015, 06:02 PM


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macbeth
post Dec 17 2015, 06:11 PM
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QUOTE (Matéos @ Dec 17 2015, 06:00 PM) *
Good evening,

First, be sure to use the latest version of these waypoints, available in the OB repo (click on Download on the right, this folder contains them):
https://www.assembla.com/spaces/omnibot/sub...avs/with_script

I recall expanding waypoint mapping and making bots do the first objectives, then I dunno...

I'm on Glider atm but if bots are really brainless and have issues following the action and helping I can give it a look and do quick improvements (goal managing). Let me know!

(Thank you Motörhead for the link)

Edit: I also know some people do quick waypoints and upload them somewhere else, please ask for an authorization over at OB Forums so you can sync your work with the official repo, in case a waypointer starts modifying some waypoints you've edited on your own, and thus starts on an older version of them ^^' So there's one source, easily retrievable, accessible to everyone :)


https://www.assembla.com/spaces/omnibot/sub...avs/with_script

i have all these ones and somes more who been created after , at OB site they are not so active sadd.gif

yes for GLIDER can you have a look please like for the map CAEN2

thanks a lot guys


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Wolf Enstein
post Dec 17 2015, 06:26 PM
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QUOTE (macbeth @ Dec 17 2015, 07:11 PM) *
...........yes for GLIDER can you have a look please..............




I altered the bots for Glider ages ago, Miss McB. I stopped them from doing certain things, like constantly capturing various flags or building/repairing mg42's or the hopper pump, after the glider has landed and the cp is constructed. I managed to get them to build the construction unit at the cp , in order to get to the generator. The Axis bots will also now camp tank barrier 2. I uploaded some of my waypoints to Wolffiles, here's a link, in case you need any of them:


http://www.wolffiles.de/index.php?filebase&fid=4829



Thanks for that omnibot link, Mateos thanks.gif . I read the "goals.gm" file of "xmas hills" and saw that you had a "plant one dynamite only" feature. Did you get that to work? That would be epic to use.

This post has been edited by {WeB}GANG$TA: Dec 17 2015, 06:28 PM


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macbeth
post Dec 19 2015, 11:39 AM
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QUOTE ({WeB}GANG$TA @ Dec 17 2015, 06:26 PM) *
QUOTE (macbeth @ Dec 17 2015, 07:11 PM) *
...........yes for GLIDER can you have a look please..............




I altered the bots for Glider ages ago, Miss McB. I stopped them from doing certain things, like constantly capturing various flags or building/repairing mg42's or the hopper pump, after the glider has landed and the cp is constructed. I managed to get them to build the construction unit at the cp , in order to get to the generator. The Axis bots will also now camp tank barrier 2. I uploaded some of my waypoints to Wolffiles, here's a link, in case you need any of them:


http://www.wolffiles.de/index.php?filebase&fid=4829



Thanks for that omnibot link, Mateos thanks.gif . I read the "goals.gm" file of "xmas hills" and saw that you had a "plant one dynamite only" feature. Did you get that to work? That would be epic to use.


now i need waypoints for this map ea_base1/

http://enemyterritory-stuff.net/files/file/13-ea_base1/
looked all around and could not found sadd.gif


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Matéos
post Dec 19 2015, 11:54 AM
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Hello,

Did not received any mail even though I track that topic, sorry...

The current Glider waypoints in Assembla repo have bots managed from start to Tank passed First Tank Barrier, with an Allied covi dropping a satchel charge from the top of the metallic structure above the Generator :)

You can have a counter to restrict to one dynamite, but that would cause a second Engineer who've dropped a dynamite to cancel arming his own.
You can also restrict an active goal to a certain number of bots, that works for any goal:
http://omni-bot.invisionzone.com/wiki/inde...til.SetMaxUsers

Maybe it can be configured in the goal properties, I'll see :)

As for ea_base1, haven't found any waypoints too :/

This post has been edited by Matéos: Dec 19 2015, 11:57 AM


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Wolf Enstein
post Dec 19 2015, 01:53 PM
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QUOTE (Matéos @ Dec 19 2015, 01:54 PM) *
You can also restrict an active goal to a certain number of bots, that works for any goal:

Maybe it can be configured in the goal properties, I'll see :)



Cheers Mateos and thanks for the new link cheers.gif .


I'll start making your bots again after the festive season, Miss McB. If you want to see what bots I've made already go to Wolffiles and type, "botfiles", in the "file search" box. Some of my bots have been uploaded to there.


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