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> CTF-Face-fp1, UT2000 map.
!TROY
post May 14 2007, 06:43 PM
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CTF-Face map.

Authors : ==Troy== (!TROY) & Flippy.


Well known UT2000-2004 classical map.

Download link:

http://www.thexclamation.com/troy/ctf-face-fp1.pk3
http://prison.tibet225.server4you.de/ww2pn...now&id=1154

Bot waypoint (0.61, pm me for omnib-ot 0.5 version waypoint) : http://www.omni-bot.de/e107/e107_plugins/p....php?get.2611.0

Description:

CTF-Face-fp1

An UT2000-2004 map remake for ET. Custom textures due to copyright.

Dual-objective map. Capture the flag by bringing it to your flag. The first team to capture 4 flags, or the team that is ahead at the end of the round, wins. Timelimit 20 min.

The map features 2 towers with teleports inside. A good sniper/objective map. Action takes place on an asteroid base orbiting around Earth.

A compass scoreboard included.

== The map does not need any CTF-support mod, it can be run on any server and any mod. ===


Screenshots:

Inside the Allied (blue) tower, looking at the flag:


On top of Axis tower, looking over the map:


Inside Axis tower, note the scoreboard at the compass:


Entrance of Allied tower:


This post has been edited by !TROY: May 15 2007, 05:48 PM
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sLy ?
post May 14 2007, 07:07 PM
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Looks good, but there are not so much server with capture the flag i guess :S


--------------------
Sorry for my english, long time ago that i used this language.


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!TROY
post May 14 2007, 07:11 PM
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The map does NOT require CTF mod. It is completely scripted and will support ANY server and mod. nicken.gif
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Flippy
post May 14 2007, 07:50 PM
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Indeed, the map plays under Stopwatch mode for example, or objective, or even campaign. It's simply a script that makes the CTF work, and the script (and the scoreboard) were created by RayBan and some other people of which I can't remember the name anymore :P
I simply edited the script to fit the map and added a script to make the team that is ahead at the end of the round win instaed of making it a draw. (It can still be a draw ofcourse it the score is 2-2 for example!)

The map is currently in fp1 state (first-playable), meaning, it works, but it can be alot better :P
We have alot of things planned for future releases such as a meteor strike that damage the towers to stop extreme sniping... or simply some better "graphics" (better terrain work and lighting for example)

But it can be played perfectly now, try it out!

I'm currently making a few more updated screens, will post them once im done.

This post has been edited by Flippy: May 14 2007, 07:51 PM
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!TROY
post May 14 2007, 08:15 PM
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Screenshots updated.
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!TROY
post May 15 2007, 04:57 PM
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Download links updated.
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!TROY
post May 15 2007, 05:49 PM
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Bot waypointing added.
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