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> CTF Face beta 1
!TROY
post May 27 2007, 06:27 PM
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CTF Face (b1)
Released!

CODE
This island-asteroid and its two towers have proven to be a perfect setting for CTF matches, so face your enemy and let the games begin!

Bring 4 enemy flags to your own flag to win the game!


We, the UTR team, updated the map to B1. All known bugs are now gone, and the map has had some visual updates aswell.

Download:
http://www.thexclamation.com/troy/ctf_face_b1.zip
http://prison.tibet225.server4you.de/ww2pn...now&id=1154

Screenshots:
Overview of the map, looking at the red tower:


Inside the blue tower, looking at a teleporter and the flag:


Another inside view, this time the red tower:


A look at the realtime compass scoreboard:


Command map:


Please use /r_fastsky 0 to see the earth and stars...


Additional info in the readme:
CODE
///////////////////////////////
// CTF_FACE_B1   README FILE //
///////////////////////////////



Basic Information
-----------------

Map makers:    The UTR-team:
    - ==Troy== /    !TROY
    - Broloi   /     (THC)KingBroloi    
    - Flippy   /      reT!reD.Nick

Email:
    - UTR team:    UTR.Mapping@gmail.com

----------------------------------------



Map Information
---------------

Game:         Wolfenstein - Enemy Territory
Mods:        Any mod currently popular (etmain, etpro, etpub, etc)
Title:         CTF_Face (b1)        (^1C^7T^4F^3_^2Face^3_b1)
Filename:     ctf_face_b1.pk3
BSP Name:     ctf_face_b1.bsp
Version:     beta 1
Release date:     27-05-2007
Players:     Up to about 20 for optimized play (max 64, 32 per team).
Spawntimes:     15 seconds
Round time:    20 minutes
Installation:
    Clients:    Place the file 'ctf_face_b1.pk3' inside your etmain folder.
    Server admins:    Place the file 'ctf_face_b1.pk3' inside your server's etmain folder.
            Load the map by using "/map ctf_face_b1"

---------------------------------------------


Map Description
---------------
+
This map is a remake of 'CTF-Face' from the original Unreal Tournament game.
It features fully functional Capture The Flag style of play and a realtime scoreboard
on the compass. It does not require any additional mods and will work under all
currently popular mods. (etpro, etpub, etmain etc)

---------------------------------------------



Objectives
----------

1. Capture the opposing team's flag and bring it back to your own!
    The first team to reach a score of 4 wins the map.
    At expiration of roundtime, the team which is ahead wins the map.
    A draw is possible.

----------------------------------------------



Bug Fixes in Beta1
---------

* Fixed the flag bug, where the flag is being returned, but never respawns. (IMPORTANT)
* Fixed some texture bugs.

+ Gravity changed to 500 by default
+ Fire is coloured accordingly to the colour of the team
+ Teleporters are now animated
+ Sound and light added to teleport activation event.

-----------------------------------------------



Word of thanks
--------------

Special thanks to:
    - TopSun:    For creating the original flag models.
    - RayBan:    For his work on the CTF script and his compass scoreboard.
            Also edited the flag models.
    - SplashDamage forum:    For it's always helpful members.    www.splashdamage.com/forums
    - theXclamation clan:    For testing the map, suggesting improvements, providing several textures
                and giving overall motivation.   www.thexclamation.com
    
Also thanks to chester, pokeybit, and several good tutorials including the 2BIT mapping tutorial (http://www.pythononline.co.uk/et/tutorial.htm)
-----------------------------------------------



Compass scoreboard
------------------

If you wish to use the compass scoreboard, you are free to do so.
Note that you need to include the following files in your PK3 file for it to work:
- scripts/compass_scoreboard.shader
- gfx/2d/numbers/   (entire directory)
- gfx/2d/scoreboard/  (entire directory)

The scoreboard does not use any mods and can be used in any mod that is currently popular (etpro, etpub etc.)
It works by simply changing the texture of the compass using a script command.
For more information visit www.splashdamage.org/forums and search for 'compass scoreboard'.

------------------------------------------------


Copyright © 2007
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

You may USE the script and compass scoreboard for your own
map, as long as you give credit to the original author (RayBan)


This post has been edited by !TROY: May 28 2007, 02:33 PM
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sLy ?
post May 27 2007, 06:34 PM
Post #2


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Nice, good job!

I'll setting up this map now!


--------------------
Sorry for my english, long time ago that i used this language.


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!TROY
post May 27 2007, 06:40 PM
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Thank you :)

I will join your server to whatch if anything goes wrong. The map was playtested, but anything can happen :).
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sLy ?
post May 27 2007, 06:44 PM
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Ehm....I had put this map to the server and there come a message that the server can't find this map...(Can't find map maps/ctf_face_b1.bsp).
But this map is on server, maybe you forgot something ?


--------------------
Sorry for my english, long time ago that i used this language.


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!TROY
post May 27 2007, 06:47 PM
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you have to load it as ctf_face (written in the readme file zwinker2.gif )

This post has been edited by !TROY: May 27 2007, 06:48 PM
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sLy ?
post May 27 2007, 06:51 PM
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Owww i have overlooked this :S now is all ok zwinker2.gif


--------------------
Sorry for my english, long time ago that i used this language.


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!TROY
post May 27 2007, 06:55 PM
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And I hope it works ^^ The same method was used in breakout, and it worked fine.

Yes, its working fine. :)

This post has been edited by !TROY: May 27 2007, 07:12 PM
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!TROY
post May 28 2007, 11:16 AM
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Due to the confusion with all the /map ctf_face problems the arena and bsp files were changed and updated. Now the bsp file is ctf_face_b1 and to load the map you need to do a /map ctf_face_b1.

The http://www.thexclamation.com/troy/ctf_face_b1.zip download link is updated.

We are sorry for any inconveniences caused.

This post has been edited by !TROY: May 28 2007, 11:17 AM
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sLy ?
post May 28 2007, 11:50 AM
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Our server have this new map already running, we are the first clan/server where use this good map zwinker2.gif

Join and have fun and try the maps there cheers.gif our-clan.de #2 Fun Server


--------------------
Sorry for my english, long time ago that i used this language.


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!TROY
post May 28 2007, 07:20 PM
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Prison mirror is updated.
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SickOne
post Jun 2 2007, 12:01 PM
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Nice map , good work . We have it runnin on Bunker5 with bots zwinker2.gif


--------------------




"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around darkened rooms, munching magic pills and listening to repetitive electronic music."
- Kristian Wilson, Nintendo Inc. 1989

http://www.last.fm/user/silverhaze101
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!TROY
post Jun 2 2007, 12:55 PM
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QUOTE(|>B<|SickOne @ Jun 2 2007, 12:01 PM) [snapback]42299[/snapback]
Nice map , good work . We have it runnin on Bunker5 with bots zwinker2.gif



Your server is running fp1 version of the map, it has a quite important bug, where if the flag is dropped on the skybox it never appear in the game, and hence halting the game. It is fixed in beta 1 version of the map :)

Thank you for hosting the map.

Troy.
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NHLfan
post Jun 2 2007, 01:29 PM
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If you want to use ctf_face_b1 with bots, then you have to rename the old waypointfiles (just for info) - then beta1 will also work with the waypoints for fp1


--------------------
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SickOne
post Jun 3 2007, 08:40 AM
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ZITAT(!TROY @ Jun 2 2007, 01:55 PM) [snapback]42302[/snapback]
ZITAT(|>B<|SickOne @ Jun 2 2007, 12:01 PM) [snapback]42299[/snapback]
Nice map , good work . We have it runnin on Bunker5 with bots zwinker2.gif



Your server is running fp1 version of the map, it has a quite important bug, where if the flag is dropped on the skybox it never appear in the game, and hence halting the game. It is fixed in beta 1 version of the map :)

Thank you for hosting the map.

Troy.


Well with bots runnin on it , you dont care much for the flag :P


--------------------




"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around darkened rooms, munching magic pills and listening to repetitive electronic music."
- Kristian Wilson, Nintendo Inc. 1989

http://www.last.fm/user/silverhaze101
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