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> Tweaking - Cvars - Scripts - Making a cfg - Config Builder, Wolfenstein - Everything You Ever Wanted To Know (English)
[FAG]Moxy
post Oct 30 2008, 10:37 PM
Post #1


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Group: Members

Joined: 21-May 08
From: Canada
Member No.: 71985



Reqiescat in Pace "R.I.P" [FAG]Graveworm ( ♰ 1987-2009 Steven Smith)







Tweaking, Cvars, Scripts, Creating a cfg


Return To Castle Wolfenstein Enemy-Territory


QUOTE
This Thread:
QUOTE

this page
Tweaking 101
More FPS (frames per second )
System Settings | Brightness| Got flickering screen?

☞ CVARs Part 1 | Set vs. Seta
☞ Scripts
☞ Making a .cfg file (auotexec)
☞ Cvars part 2
☞KeyBoard Codes
Lazy ? -->Config Builders
:


Info Collected by:
[FAG]Moxy


[ F#$k Around Gang] ♀ ♂
[FAG]-Clan all rights reserved ©

Many Thanks to all the web sites that this info was accumulated from

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Copyright © 2008 [!!!] Hirntot. | Copyright © 2005 RedTop, an alter ego.. | Copyright © 2008 by redeye | Copyright © 2004-09 *HoF*Clan

☞ Full Credit list - Click here


ok before we start..... readthis.gif

There is some confusion that if someone is modifying cvars (commands), they must be cheating. You modify cvars when you set the options in the ingame menu's - most tweaking in ET is actually just setting those same settings, but using the console or .cfg file instead.
But in ET, some cvars are cheat-protected by the game, meaning (players) should not be able to change them manually or sometimes only to within a specific range.

So what does this mean to the tweaker,
Each server admin will set the range of "acceptable" CVAR values for their server and use Punkbuster (PBBans) to control observation of the limits.
Punkbuster also protects the server from hackers who are using cheats.
Players are allowed to modify CVAR values within limits but no more,
and are allowed to enable or disable most cvars to there liking.
PS.. I suggest your try each CVAR one by one so you know what it does to your system | settings!!
Use a ET MINIMIZER to make this easy!!


And find The console screen ..Because this is were most of the tweaking is entered ...
Press ~ to get the console. It is the button to the left of 1 below the Esc
it will look like this bellow:




When using the console, everything should be perpended with FORWARD slash / but it appears you can also use \ BACKSLASH for whatever reason. Otherwise it will send what you type in global chat -


Typing in the console:
QUOTE
\pb_cvarlist

Will show you the cvar limitations of the server you are on.
As you will see there are not many cvars that have limitations..
Like for example :

QUOTE
cl_maxpackets = must be INSIDE 15 to 100
rate =: must be INSIDE 5000 to 25000
com_maxfps = : must be INSIDE 20 to 333
cl_timenudge = must be INSIDE -20 to 0
snaps = : must be INSIDE 20 to 40
cg_bobup = must be inside 0 to 0.005
r_picmip = must be inside 0 to 3
r_overbrightbits = must be inside 0 to 4
r_maooverbrightbits - must be inside 0 to 4
cg_shadows = must be inside 0 to 1
cg_fov = must be inside 90-120
"PB Limitation"


now that you know what the limits are on your favorite server ..☺



OK Lets Start ..... Tweaking..


PS.........AGAIN I suggest your try each CVAR one by one so you know what it does to your settings!! ☼



Most Cvars are hidden bash.gif depp.gif
BUT.........Can still be changed!! rofl.gif lolschild.gif


The in game menu will allow you some cvars you can change like your weapons placement keys and your graphic and some hub settings by pressing [Esc] - [options] or [Esc] - [etpub] or [Esc] - [jaymod] or [Esc] - [NQ] etc...

But most commands/CVARs have to be typing out in the console with the \\ or / before the cvar:

QUOTE
cg_drawSmallPopupIcons "1"

or to make it permanent (seta will archive the Script into your profile etconfig file).
QUOTE
seta cg_drawSmallPopupIcons "1"

or placed in a .cfg file with the set or seta command:
(cfg ?? dont have a cfg see post 4 in this thread)

QUOTE
seta cg_drawSmallPopupIcons 1




First to get tweak setting .........you must.. towork.gif

1. Get stable fps. Stable fps (Frames per seconds) very necessary to make your mouse movement smoother.
To see your FPS on screen use "cg_drawFPS"
Cvar Available to change In Game Menu Options
CODE
seta cg_drawFPS "1"




first tweak..
Now after you can see your stable/average fps use this to cap the fps. com_maxfps
125, 76, 43 'tweak'' values.
com_maxfps
This lets you cap your FPS to some value. Due to numerical error in the Q3 engine, trickjumps work best at a steady FPS of 43 (good), 76 (great), or 125 (best). So if you want a steady FPS of 76 for example, then try to get your average FPS to be something like 80-90 (set com_maxfps 200 so you can see you`r true FPS without capping). Then once you are satisfied with the performance, enter "seta com_maxfpx 76" in to the console or in to your config to cap it. But...if you are on a server with more then 40 players FPS rate of 76 and 126 maybe hard to maintain ..so use 43.
SO lets Do some of the tweaking bellow first and then come back to FPS...Because we hope to get more better performance after the tweaking.
com_maxfps = : must be INSIDE 20 to 333 \\\"PB Limitation\\\" and some server have it set from 44 - 222- So double check

This Is a Hidden Option/cvar
CODE
seta com_maxfps 76


So let's move on....... Disable particles and all that stuff- it will help you much to see better and it gives a slight boost in performance. gewitter.gif
See Bellow More FPS For Explanation of this CVARS
CODE
seta cg_wolfparticles "0"
seta cg_atmosphericEffects "0"  
seta cg_shadows "0"
seta cg_marktime "10000"  
seta cg_showblood "0"
seta cg_bloodFlash "0"
seta cg_gibs "0"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_bloodDamageBlend "0"
seta r_drawsun "0"
seta r_flares "0"


3. This would help with your aim. ♅
Crosshair shouldn't be pulsing and be as small as possible.

Cvars Available to change In Game Menu Options
CODE
seta cg_crosshairSize "45" //size of u crosshair change according to u resolution
seta cg_drawCrosshair "7" //change no. for different crosshairs u like.
seta cg_crosshairPulse "0"
seta cg_crosshairColor "green" // u can also use red,cyan, try whatever u like.
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColorAlt "red"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairHealth "0" // should be zero if u are trying other colours


AND

Use high fov(field of view)to see more.
u can use any number from 90 to 120. \"PB Limitation\"
Default is 90
This Is a Hidden Option/cvar
CODE
seta cg_fov "107"


Mouse Sensitivity
Sensitivity is something you should figure out what you like on your own..
But i recommend you try lowering the sensitivity !!

Low mouse sensitivity gives you finer motor control over your aim, and protects your mouse from the natural shaking of your hand. Fine control is more important than being able to make rapid turns. If someone has surprised you from the side, you\\\'re likely dead already..
You want to be able to pick off their heads, which means being able to steer your mouse precisely without worrying too much about having to overcompensate when you push too far

Cvar Available to change In Game Menu Options
CODE
seta sensitivity "2.5"
Sense number can be changed from 0.0 to 29.9



This removes the hit effect up to some extent.

This are Hidden Options/cvars
CODE
  
seta cg_bobup 0
seta cg_bobpitch 0
seta cg_bobroll 0
seta cg_bobyaw 0
seta cg_runpitch 0
seta cg_runroll "0"



Some people like to see gun, muzzle Flash and blood..and some dont.
SOME Cvars Available to change In Game Menu Options

CODE
//My personal preference..

seta cg_drawgun "1" // (1=yes 0=no)

seta cg_muzzleFlash "0" // (1=yes 0=no)

seta cg_showblood "1" //show blood when shooting other players (1=yes 0=no)

seta b_tracers "1" // - 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player\'s tracers ?

seta cg_bloodflash "0"
//show blood flash (directional indicator) when being shot..
(1=full blood splash .5=half 0=none)
(Should always be "0")

seta cg_bloodDamageBlend "0"
//amount of screen to turn red when shot?
(1=full blood splatter 0.5=half 0=none)
(Should always be "0")


6. Some hub cvars [/color]// there pretty self explanatory
SOME[/color] Cvars Available to change In Game Menu Options
CODE
//My personal preference.. can change them according to your liking.
seta cg_drawfps "1"
seta cg_drawRanks"2"
seta cg_drawTime "2"
seta cg_drawFireteamOverlay "1"
seta cg_drawDisconnectIcon "0"
seta cg_drawWeaponIconFlash "1"//NOT A MUZZLE FLASH =weapon icon outline:
seta cg_drawSmallPopupIcons "1"
seta cg_drawclock "1"
seta cg_popupWaitTime "4000.0" //popup = Messages on the Left ...i.e  !ETplayer  is connecting..
seta cg_popupFadeTime "0.0"
seta cg_popupTime "0.0"
seta cg_numPopups "3"
seta cg_teamChatHeight "8" // Number of rows used chat display 0-8 |0 = no lines
seta cg_teamChatTime "3500" // Sets the time a chat text stay visible 0 - 99999



More Frames Per Second and System Settings
In Game Menu Options

Hidden Options

Increasing one\'s FPS

QUOTE


seta cg_shadows "0"
//\"0\" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow.
Shadows, file under \"eye candy\". although the FPS boost will probably be negligible. We don''t do eye candy. Disabled, next!

seta cg_wolfparticles "0" //Turns off some of the explosion effects ..
seta cg_atmosphericEffects "0" //Toggles display of map effects like rain and snow
//This are 1 by default. Particles are used to make up smoke and such, which is nice but decreases performance a lot. Disabled for that reason.
If you notice your system slows down any time an airstrike goes off, then turn them off "seta cg_wolfparticles "0". Besides boosting your FPS, turning off particles will also let you see through airstrikes more easily so you can shoot at people on the other side. The only disadvantage is that, without particles turned on, you might run into artillery strikes more often.


seta cg_coronas "0"
//Lighting flare "0" is off
If enabled, show coronas of light around light sources.
Coronas are the auras of light around light sources such as streetlights and such. This is pretty, unnecessary

seta r_roundimagesdown "1"
// Set rounding down amount (lower = quality).
set rounding down factor (larger = faster, lower quality)
Setting it to "0" WILL give sharper textures, but will result in longer load times and increased video load. "1" is default
Default of 1 is recommended.


seta r_fastsky "1" (higher FPS if set to 1)
//If this is enabled RTCW draws an uglier sky that saves performance.
Gives you a slight improvement in your FPS. It's not much, but then again, who cares how pretty the sky looks?

seta r_flares "0" (higher FPS if set to 0)
// Toggle flare effect around certain dynamic lights.


seta r_lodbias "2"
// Level of visual detail, especially at distance. 0 Most detai, 2 Least. This lowers the quality on the players\' models.
Lower quality means better performance (more fps)..change the geometric level of detail on models. 1default....but 2 least as detailed and faster.


seta r_ext_compressed_textures "1" (higher FPS if set to 1)
//Helps FPS at the expense of visual quality, Wether or not texture compression is used
This setting determines if compressed textures can be used. Compressed textures save memory space. Memory space equals performance... Keep set to \"1\".

seta r_picmip "2"
//Raise the value of this setting by one and textures will be half as detailed as before. Higher settings increase performance and create better contrast and clarity.
0 is max quality, 3 for max performance. \\\"PB Limitation\\\"


seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST\"
// Sets texture filtering used. , intended to increase rendering speed and reduce aliasing artifacts.
Options from worst to best:
"GL_LINEAR_MIPMAP_NEAREST\" : Bilinear interpolation. Makes the textures looks smoother. Best compromise for speed and visuals.
"GL_LINEAR_MIPMAP_LINEAR" : Trilinear interpolation (ie. it interpolates into the 3rd dimension, too). Less flicker on the screen.
This setting lets you choose the method of mipmapping. It is now set to medium detailed method to gain performance while staying within allowed cvars


seta r_lodCurveError "100"
// Determines how quickly polygons are pulled out with distance.
Sets polygon detail distance. Lower setting means polygons will be culled at shorter distance.
RTCW uses a system that makes objects and models less detailed when they are further away because you won\'t be able to see all the details due to the distance anyway. This setting tells RTCW at which distance objects should get less detailed. Lower settings increase performance, although lower than 100 doesn\'t seem to make much of a difference some still use 60.
For optimal image quality increase this value ..Objects will remain detailed for longer but cost FPS
seta r_lodCurveError 10000 – highest quality image,
seta r_lodCurveError 250 is default
seta r_lodCurveError 100 - best FPS -Low Quality image

seta r_subdivisions "999"
// Sets detail of curves, lower is more detailed. 10 to 999 (12 is default) Want raw performance and more FPS ? Set this to 999


seta r_detailtextures "0" (higher FPS if set to 0)
// Want pretty textures..the Small patterns in walls stones get clear as you approach the texture.
Set this to "1". Want raw performance and more FPS ? Leave this at 0


seta r_ignoreFastPath "0"
// If enabled, ignore optimized rendering paths.Optimized is good. Optimized is your friend... keep this locked to \"0\".

seta r_ext_texture_filter_anisotropic "0" (higher FPS if set to 0)
// Anisotropic filtering is a nice effect that prevents jagged edges and costs lots of performance. Keep this set to \"0\"



Got flickering???

seta r_ext_compiled_vertex_array "1" If you experience flickering textures in the game set this to \"0\" to make them stop.
Erm... what it says above. This is set to \"1\" for best performance and is the default .
//defines an interface which allows static vertex array data to be cached or pre-compiled for more efficient rendering at the default of \"1\" ....but \"1\" may cause flickering to someone with a big monitor or someone that has brightness set high.


Brightness Cvars

seta r_gamma "1.3" ///Sets overall brightness.
Higher values make your screen brighter, so you can spot enemies easier., allowed values are from 0.0 to 3.0 Be careful you don\'t set it too high .(Default 1.0 or 1.3)...
For some odd reason the brightness calibration in the options menu will only let you set this to a max of 2.0..but 2.1, 2.5 etc.. can be entered manually in the console|cfg..
Punkbuster limits this .. \\\"Most servers PB Limitation\\\"3" is the maximum allowed

seta r_mapoverBrightBits "2"
//Sets factor used to brightens up the map and its surroundings.The higher the number, the brighter the map becomes
Higher values make the shadowy parts of a map lighter, so you can spot enemies hiding in darker areas. Default is 2. Setting it to 3 may help see targets that are hiding in shadows
{0, 1 , 2, 3, 4} (default 2 on most mods) \\\"Most servers PB Limitation\\\"3" is normally the maximum allowed on servers

More Brightness!.... but be careful setting\'s bellow make a big difference!!

seta r_intensity "1.0"
Higher value will make your screen brighter. (Default is 1.0) allowed values are from 0 to 3


seta r_overBrightBits "1"
//Sets overall game brightness above and beyond what r_gamma can do { 0, 1 , 2} (default 1 or 0 depending on mod)
This command defines the brightness level of the map. The higher the number, the brighter the map becomes (0 being the lowest possible value). For some reason this command eats up a shit load of frames......so just use the ones above






System Setting
Hidden Options

QUOTE

seta com_hunkmegs "128"
Amount of memory (MB) assign to the hunk.
//The amount of memory to use for maps, textures and similar things. Set this to 128 (i.e. ET will use 128MB of RAM). The default value in ET is 56 which often too less and causes problems like Hunk_Allocate TempMemory: failed on 1937504(kicked).
As a rule RTCW should not use more then 3/4 of the total amount of available RAM. You specify the total amount of RAM through com_hunkmegs. Both com_zonemegs and com_soundmegs take a share out of the amount of memory specified with that setting.
Of course there is no reason to let RTCW use less than 3/4 of your RAM either..
Bellow you\'ll probably notice that the maximum value used for com_soundMegs and com_zoneMegs is "64". This is because higher values do not really have an effect. It makes no sense to increase this two memory settings beyond 64 ...but some still use 128.
Most people have more RAM then 512MB, but it is questionable whether RTCW really benefits or can even allocate more but there are settings for more.

seta com_soundMegs "32"
//Sets the amount of memory (MB) to allocate for loaded sound files. default is 16

seta com_zoneMegs "64"
//Amount of RAM to allocate to... Zone. Map & texture loading...can be adjusted to provide better performance on systems with more mb of memory. default is 16

~~~~

So what should you pick!!!!!

128MB of RAM available. What get a new PC.....
seta com_hunkMegs "72"
seta com_soundMegs "24"
seta com_zoneMegs "16"

256MB of RAM available.
seta com_hunkMegs "124"
seta com_soundMegs "32"
seta com_zoneMegs "32"

512MB of RAM available.
seta com_hunkMegs "256"
seta com_soundMegs "32"
seta com_zoneMegs "32"

1GB + of system RAM
seta com_hunkmegs "736"
seta com_soundmegs "64"
seta com_zonemegs "128"


seta cl_timenudge 0
//Usually the RTCW client waits for two world-updates from the server to extrapolate an accurate depiction of the situation in the game. By entering a negative value here you tell the client to use the information somewhat earlier. It decreases accuracy, but potentially lag as well. Never enter a positive value here unless you want to simulate Internet lag.
NOTE :This is a highly debated cvar. It is not completely clear what it exactly does and what not. It is supposed to be for adjusting prediction for your ping. Many players like to set it to something negative like -10 or -20. But this sometimes makes them appear laggy to our players and isn\'t of much use together with current anti-lag features. Furthermore, on many servers negative values are not allowed and you get banned for them. Set it to 0 to be safe.

seta rate 25000
//Tells RTCW how much bandwidth it may use to communicate with the server
ET's network settings. Set this to 25000 which means ET will use 25 KB/s when talking to a server. Decreasing this value makes only sense when your internet connection is slower than 25 KB's. Values above 25000 doesn\'t make sense as ET supports only rates up to 25 KB/s... but....with new mods like jaymod it can be set up to 45000
Values below 10000 makes the game mostly unplayable and values below 5000 are generally forbidden on most servers and cause a kick.

seta snaps 20
//Sets how many updates you receive from the server
Lower this if your connection sucks.
Higher means more accurate communication but also costs more bandwidth.
Using a value of 20 is generally a good idea. 20 - 40 \\\"PB Limitation\\\"

seta cl_maxpackets 30
//Sets number of packets sent to the server.
If your connection is up to it you should increase this as much as possible.
More packets sent to the server per second means more accuracy. "100" is maximum allowed by Punkbuster.
But.. Setting above 60 may cause simulated Internet lag.. Using a value of 30 to 60 is generally a good idea.




~~~~~~~~~~~~~~~~~~ homer_bart.gif

If you do anything wrong or dont want it
and dont know how to revert back exec default cfg and it will set ALL TO DEFAULT.
CODE
/exec etconfig.cfg


This will set everything (all keys, settings) to default. Same as menu option to Set Recommended sign_fixed.gif


MORE NEXT POST_Cvars__etc._



~~~~

Just FYI... spam1.gif

QUOTE
From a smart guy:
banned.gif
This tweaking may seem like a lot of work and it may be tempting to just use a downloaded hack on a public server just to see what it\\\'s like. You may just want to test one, you may want to use it for fun or you may just want to win for once. It may be fun at first but it will ruin your game. If you use a hack to often you can become dependent on it. Your game will suffer. You also run the risk of getting caught using cheats. If you get caught you can circumvent the ban that you will get but you will forever be known as a hacker.

~~~~~


Clan info:
~~~~~~~~~~~~~

[FAG]-Clan all rights reserved ©


Feeling confused and unfulfilled with your Wolfenstein Enemy-Territory experience?
Do you find yourself having TABOO THOUGHTS & DESIRES you can\'t express on those other servers?
My friends! Let those inhibitions fall to the wayside and free yourself.
Amazing!! personal discoveries await YOU!! when you enter the fagtastic universe.
Join us and get your manhood back! Enjoy life again! Please your woman and impress your boss!
We welcome any and all players to our servers,
provided you follow a few simple RULES*, use common sense,
but most of all enjoy yourself and have fun!!

Our clan is the [F@#k Around Gang],
which abbreviated happens to spell F@G.
We [F@G]'s are a VERY serious Enemy Territory clan... But Not...lol
Basically we wanted a name that nobody could possibly take seriously,
because we don''t take much seriously ourselves....


Come by check us out --Bellow is links to our primary server and Clan info on Splatterladder



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This post has been edited by [FAG]Moxy: Dec 12 2009, 01:48 AM
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[FAG]Moxy
post Nov 1 2008, 06:01 AM
Post #2


Group Icon Sergeant

Group: Members

Joined: 21-May 08
From: Canada
Member No.: 71985



[FAG] ET MINIMIZER

1. Before loading ET, click on ET Minimizer icon!
2. When you need to minimize your ET screen press " Scroll Lock " for a second and the ET screen will minimize to your task bar.
3. When you want to bring ET back up, just click on Enemy Territory in your task bar


Click here to download

by [FAG]Nutwister Metallic Agriculture Minister ♀ ♂


CVARs (Client Variable)









Set vs. Seta

The Set command is used to tell the game engine to set a cvar to a particular value for the one server you are on. Seta is more useful in that it tells the game engine to set the cvar value, and then archive it (store it) so it becomes permanent on all servers you join. So don't use Seta unless you want a value to 'stick' (you like it!), as it will remain there until you either manually change its value again! or execute your default cfg ........I suggest your try each CVAR one by one so you know what it does to your settings!!

QUOTE
set "cg_announcer" "1" //warwitch prepare to fight! and fight! sounds (1=yes 0=no)
set “cg_atmosphericEffects “0”
set "cg_autoactivate" "1" //pick up ammo/med/obj/guns automatically? (1=yes 0=no)
set "cg_autoaction" "4" //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file)
set "cg_autoreload" "1" //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no)
set "cg_autoswitch" "0" //automatically switch to pistol when smg out of ammo? (1=yes 0=no)
set "cg_bloodDamageBlend" "0.0 " //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none)
set "cg_bloodTime" "0" //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals)
set "cg_bloodflash" "0.0 " //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none)
set "cg_bobpitch" "0" //amount player bobs forward/back while moving (in quake units) (0=none)
set "cg_bobroll" "0" //amount player rolls side to side while moving (in quake units) (0=none)
set "cg_bobup" "0" //amount player bobs up while moving (in quake units) (0=none)
set “cg_bobyaw” “0.002”
set “cg_runroll” “0”
set “cg_runpitch” “0”
set "cg_brassTime" "0" //how long do expended shells remain on floor? (0=none)
set "cg_cameraOrbitDelay" "50" //change the rate at which the camara moves to the next orbit position (higher number=slower)
set "cg_complaintpopup" "0" //pop up complaint prompt when TK'ed? (1=yes 0=no)
set "cg_coronafardist" "0" //draw sun flares? (1=yes 0=no)
set "cg_coronas" "0" //draw sun flares? (1=yes 0=no)
set "cg_crosshairAlpha" "1" //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set "cg_crosshairAlphaAlt" "1" //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set "cg_crosshairColor" "red" //color of crosshair? Possible values are:
//white black red green blue yellow magenta cyan orange
//mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreen

set "cg_crosshairHealth" "0" //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect)
set "cg_crosshairpulse" "0" //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no
set "cg_crosshairSize" "48" //size of crosshair on screen (higher number=larger)
set "cg_crosshairX" "0" //alter positioning of crosshair on screen along x axis (in pixels, - numbers move left + move right)
set "cg_crosshairY" "0" //alter positioning of crosshair on screen along y axis (in pixels, - numbers move up + move down)
set "cg_currentSelectedPlayer" "0" //default playernumber to spectate upon death
set "cg_cursorHints" "1" //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no)
set "cg_cycleAllWeaps" "1" //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no)
set "cg_deferPlayers" "1" //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no)
set "cg_drawAttacker" "0" //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?)
set "cg_drawCompass" "1" //draw compass@bottom of screen (1=yes 0=no)
set "cg_drawCrosshair" "5" //crosshair style? (1-10)
set "cg_drawCrosshairNames" "1" //draw friendly player names under crosshair? (1=yes 0=no)
set "cg_drawFPS" "1" //draw frames per second displayed? (1=yes 0=no)
set "cg_drawGun" "0" //draw gun on screen? (1=yes 0=no)
set "cg_drawIcons" "1" //draw gun icons on screen? (1=yes 0=no)
set "cg_drawNotifyText" "1" //display console text in notification area on scren? (1=yes 0=no)
set "cg_drawReinforcementTime" "1" //display friendly respawn time? (1=yes 0=no)
set "cg_drawSnapshot" "0" //display client-server traffic? (for debugging?) (1=yes 0=no)
set "cg_drawStatus" "1" //display HUD? (1=yes 0=no)
set "cg_drawTeamOverlay" "2" //type of team display (0=none 1=short 2=long)
set "cg_drawTimer" "0" //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
set "cg_drawWeaponIconFlash" "1" //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
set cg_drawSmallPopupIcons "1" // Show smaller popup messages (e.g. Death messages)
set "cg_gibs" "0" //draw body chunks when gibbed? (1=yes, 0=no)
set "cg_fov" "90" //field of vision (higher is wider)
set "cg_hudAlpha" "1.0" //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
set “cg_impactvibration” “0”
set "cg_lagometer" "1" //display lag-o-meter? (1=yes 0=no)
set "cg_marks" "0" //draw marks on walls? bulletholes, etc (1=yes 0=no)
set "cg_marktime" "0" //time in milliseconds to leave marks on walls
set “cg_muzzleflash” “0”
set "cg_popupLimboMenu" "0" //pop up limbo menu upon death (1=yes 0=no)
set "cg_predictItems" "0" //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
set "cg_quickMessageAlt" "1" //use numbers or letters for voice comms? (1=numbers 0=letters)
set "cg_selectedPlayer" "0" //selected player to spectate?
set "cg_selectedPlayerName" "HelenKeller" //selected player name to spectate?
set "cg_shadows" "0" //draw player shadows (0=none 1=circle 2=raycasted)
set "cg_showblood" "1" //show blood when shooting players? (1=yes 0=no)
set "cg_simpleItems" "0" //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object)
set "cg_stereoSeparation" "0.4" //amount of stereo seperation in sound output from 0-1
set "cg_teamChatHeight" "6" //number of lines of text to draw on screen
set "cg_teamChatTime" "99999" //number of milliseconds before drawn text fades
set "cg_teamChatsOnly" "0" //display text from team only? (1=yes 0=no)
set cg_popuptime "0" // Delay between the event and it's popup being displayed (1000 = 1 second).
set cg_popupfadetime "0" // Time it takes for popups to fade (1000 = 1 second).
set cg_popupstaytime "3000" // Duration popups remain on screen before starting to fade away (1000 = 1 second).
set cg_numpopups "4" // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).
set "cg_useWeapsForZoom" "1" //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
set "cg_viewsize" "100" //percentage of screen to display
set "cg_voiceSpriteTime" "6000" //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
set "cg_weaponCycleDelay" "150" //delay between weapon switching when using mwheel (in millseconds)
set "cg_wolfparticles" "1" //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
set "cg_zoomDefaultBinoc" "3" //default zoom level for binocs
set "cg_zoomDefaultSniper" "3" //default zoom level for sniper
set "cg_zoomStepBinoc" "2" //levels of zoom for binocs?
set "cg_zoomfov" "20" //default fov for zoom?
set "cg_zoomstepsniper" "3" //levels of zoom for sniper?
Set “cg_runroll” “0”
Set “cg_runpitch” “0”
Set “cg_recoilpitch “0”
Set “cg_drawSpreadScale “1”

set cg_novoicetext 0 // vsay text Displayed 1 = no 0 =yes
set cg_obituaryFilter 0 - Filter out unwanted obituraries to avoid obituary spam. Possibly a bitflag including: team deaths, team kills, team tks, enemy deaths, enemy kills, enemy tks, self kills, and self deaths. Possilby filter more than just obituaries, filters for team joining messages, player connect/disconnect messages, map event messages ("Dynamite Planted!"), otehr cpm displayed messages too ( 0, 1, 2, 3 )


// Set r_
set "r_allowExtensions" "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
set “r_atmosphereeffects “0”
set "r_colorbits" "16" //16 or 32 bit color?
set "r_customaspect" "1" //allow for a custom aspect ratio? (1=yes 0=no)

set r_mode 4 // Set resolution.
* -1 - custom mode, use r_customwidth and r_customheight to set own screen size, maybe useful on flat screens
* 0 - 320x240
* 1 - 400x200
* 2 - 512x384
* 3 - 640x480
* 4 - 800x600
* 5 - 960x720
* 6 - 1024x768
* 7 - 1152x864
* 8 - 1280x1024
* 9 - 1600x1200
* 10 - 2048x1536
* 11 - 856x480 (untested)
set "r_customheight" "800" //vertical resolution
set "r_customwidth" "600" //horizontal resolution

set "r_depthbits" "16" //how many bits for depth buffer?
set "r_detailtextures" "0" //use detailed textures? (1=yes 0=no)
set "r_displayrefresh" "70" //refresh rate (in hz) to use
set "r_drawSun" "0" //draw sun on screen? (1=yes 0=no)
set "r_dynamiclight" "0" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
set "r_ext_compiled_vertex_array" "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no)
set "r_ext_compressed_textures" "0" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
set "r_ext_gamma_control" "1" //enable external gamma control settings (1=yes 0=no)
set "r_ext_multitexture" "1" //toggle hardware mutitexturing (1=yes 0=no)
set "r_ext_texture_env_add" "1" //toggle additive blending in multitexturing (1=yes 0=no)
set “r_ext_NV_fog_dist” “0” unsafe
set "r_facePlaneCull" "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
set "r_fastsky" "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no)
set "r_finish" "0" //toggle synchronization of rendered frames (1=yes 0=no)
set "r_flares" "0" //toggle projectile flare and lighting effect (1=yes 0=no)
set "r_fullscreen" "1" //toggle full screen or play in a window (1=fullscreen 0=windowed)
set "r_gamma" "3" //level of gamma ramping
set "r_glDriver" "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl)
set "r_glIgnoreWicked3D" "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
set "r_highQualityVideo" "0" //video sucks. (1=yes 0=no)
set "r_intensity" "5" //color intensity higher=brighter
set "r_ignoreFastPath" "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
set "r_ignoreGLErrors" "1" //self-explanatory, chump! (1=yes 0=no)
set "r_ignorehwgamma" "1" //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
set "r_inGameVideo" "0" //toggle loading and display of in-game video (1=yes 0=no)
set "r_lodCurveError" "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time"
set "r_lodbias" "2" //change the geometric level of detail (0 - 2)
set "r_mode" "6" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024)
set "r_overBrightBits" "3" //brightness adjustment (higher=brighter)
set "r_picmip" "0" //set maximum texture size (0 - 10, 10=fastest 0=quality)
set “r_picmip2” “2”
set "r_primitives" "0" //set the rendering method. (1-3)
set "r_roundImagesDown" "2" //set rounding down amount (larger = faster, lower = quality)
set "r_simpleMipMaps" "1" //toggle the use of "simple" mip mapping. (1=yes 0=no)
set "r_smp" "0" //toggle the use of multi processor acceleration code (buggy)
set "r_stencilbits" "0" //stencil buffer size (0, 8bit, and 16bit)
set "r_stereo" "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
set "r_subdivisions" "999" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
set "r_swapInterval" "0" //toggle frame swapping (1=yes 0=no)
set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest
set "r_texturebits" "0" //color depth for textures? (16 or 32)
set "r_uifullscreen" "0" //hax for fog removal (1=yes 0=no)
set "r_vertexLight" "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
set "r_mapoverbrightbits" "3" //brightness adjustment (higher=brighter)
set r_ext_compiled_vertex_array "1" ///If you experience flickering textures in the game set this to "0" to make them stop.
//This is set to "1" for best performance and is the default .
//defines an interface which allows static vertex array data to be cached or pre-compiled for more efficient rendering at the default of "1" ....but "1" may cause flickering to someone with a big monitor or someone that has brightness set high.

// Set com_
set "com_blood" "1" //// Is a puff of smoke/dust that shows on your enemy when hit (Should always be left at "1" )
set "com_hunkMegs" "225" //memory in megabytes to use for level matrices/hashes/etc.
set "com_introplayed" "0" //play intro on loading of game? (1=yes 0=no)
set "com_maxfps" "76" //frame rate limiter (value is frames per second)
set "com_soundMegs" "32" //memory in megabytes to use for sounds
set "com_zoneMegs" "24" //memory in megabytes to us
set “snaps” “40”
set “con_debug” “0”



Movement comands
QUOTE
-activate =Stops issuing +activate command, stop opening doors etc
-attack = issuing command to attack
-attack2 = Stop issuing command to perform secondary attack
-back = Stop issuing command to move backwards
-button1 = Stops issuing +button1 command
-button4 =Stops issuing +button4 command
-forward = command to move forwards
-leanleft = issuing command to lean to the left
-leanright = Stop issuing command to lean to the right
-left = Stop issuing command to look further to the left
-lookdown = Stop issuing command to look further downwards
-lookup = Stop issuing command to look further upwards
-mlook = Stop
+mlook =(mouselook), go back to mouse-movement
-movedown = Stop issing command to crouch
-moveleft = Stop issuing command to strafe left
-moveright = Stop issuing command to strafe right
-moveup =Stop issuing command to jump
-prone = Stop issuing command to go prone
-reload = Stops issuing reload command
-right =Stops issuing look right command
-salute = Stops issuing salute command
-speed = Stops issuing walk/run command
-sprint = Stops issuing sprint command
-strafe = Stops issuing strafe command
-useitem = issuing useitem command
-zoom = issuing zoom command
+activate = Performs various actions like opening doors, picking up weapons.
+attack = Fires weapon, or uses the “weaponbank" object currently selected.
+attack2 or throwknife = Secondary firing mode Scope/Knifes
+back = Move backwards
+button1 Puts you into state similar to when console is open – cant move, bulb above head.
+forward = Move forwards
+leanleft = Leans to the left
+leanright = Leans to the right
+left = Look left
+lookdown = Looks downwards (disabled in ETPro >3.1.13)
+lookup = Looks upwards (disabled in ETPro >3.1.13)
+mlook = Toggles mouselook
+movedown = Move downwards, crouch
+moveleft = Strafe/sidestep to the left
+moveright = Strafe/sidestep to the right
+moveup = Move up, i.e. Jump
+prone = Go prone, lie down.
+reload = Reload weapon
+right = Look left
+salute =
+speed = Toggle walk/run (depending on what AlwaysRun is set to)
+sprint = Sprint, run fast draining stanima bar
+stats = Popup box showing the stats of the player (you, or the guy you're spectating)
+strafe = When holding this and +left or +right the movement will be strafe instead of look
+topshots = Popup box showing the players with the best hit:miss for each weapon
+useitem = Nothing?
+zoom =Use binoculars






More Cvars Mod Specific -Some Mods have CVAR's just for them
set or seta at start of cvar still need in cfg ( just to lazy to add)








QUOTE
cg_autoMapZoom
Adjusts the zoom level of the hud compass. Lowering this value means zooming out.
Default: 5.159

cg_countryFlags (New in 1.2.0)
Toggles the country flags from the GeoIP Mod on the scoreboard (TAB).
NOTE: This CVAR only affects the client, other players are still able to see your country flag when set to 0.
Default: 1

cg_drawAuraIcons
Toggles the swirling icons of the aura abilities on the ground, beneath the feet of each player.
Default: 1

cg_drawCrosshairNames
As in ETMain, if greater than 0 it will draw the health bar and name of the player you're looking at. In No Quarter additional flags are available.
0 Disabled
1 Normal ET style (class icons instead of letter is hardcoded)
2 Colored player names
4 Rank icons instead of rank name
Default: 1

cg_drawKillSpree
This will change draw a counter to track total kills, current spree, and your current bounty below the game timer.
0 Disabled
1 Show Current Spree
2 Show Total Kills
4 Show Current Bounty
Default: 2

cg_drawMuzzleFlash
Toggle display of weapon's muzzle flash.
0 Disables muzzle flash (1st person view only)
1 Shows muzzle flash
2 Shows barrel smoke
Default: 1

cg_drawObjIcon
Toggles display of objective flags. This is dependant on the map and what it defines objectives as.
Default: 1

cg_drawPing
Draws your ping or the ping from the player you are spectating at the right side of the screen.
0 Disabled
1 Show ping at the right side of the screen
Default: 0

cg_drawSpeed
Draws your current speed.
0 Disables speed drawing
1 Draws your current speed
2 Draws your current speed and max speed attained
Default: 0

cg_drawTime
Draws a clock on the right side of the screen.
0 Disabled
1 Show 24 hour clock (military style)
2 Show 12 hour clock (AM and PM)
Default: 0

cg_drawTracers
Toggle display of bullet tracers.
Default: 1

cg_ftAutoSelect
Toggles automatic selection of your fireteam members
Default: 1

cg_gibs
Toggles the display of gib models.
Default: 1

cg_goatSound
Enables goat sound when knifed. Set to 3 for all stabs.
0 Disable all goat sounds
1 Play for frontal stabs
2 Play for backstabs
Default: 3

cg_graphicObituaries
Draws graphical obituaries, using weapon icons to display who killed who with what weapon, saving space on your HUD display. The color of the icons displays more info about the kill; as red makes it a TK while yellow means it was a suicide. Instead of "S.S.Meyerinchains was blasted by S.S.jetPilot's Panzerfaust", you get:
S.S.jetPilot [Panzer Icon] S.S.Meyerinchains
Default: 0

cg_hitsounds
Enables hitsounds. Add up values to get the desired effect.
0 Disable all hitsounds
1 Play all hitsounds (mandatory for the higher values below)
2 Don't play teammate hitsounds
4 Don't play headshot hitsounds
8 Don't play body hitsounds
Default: 1

cg_hudAlpha
Changes the alpha of the HUD Border and Background.
Valid values range from 0-1.
This is better configured by using the slider the No Quarter options menu.
Default: 0.8

cg_hudBackgroundColor
Changes the HUD background color. Value entered must be a string of 4 numbers, separated by spaces, ranging from 0 to 1.
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here)
This is better configured by using one of the presets in the No Quarter options menu.
Default: ".16 .2 .17 .8"

cg_hudBorderColor
Changes the HUD border color. Value entered must be a string of 4 numbers, separated by spaces, ranging from 0 to 1.
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here)
This is better configured by using one of the presets in the No Quarter options menu.
Default: ".5 .5 .5 .5"

cg_impactParticles
The familiar cg_wolfParticles has been broken up into several separate CVARs for more control.
This CVAR can disable impact particles, from shooting the ground and walls, (sparks, dirt, etc.)
Default: 1

cg_locations
Controls behaviour of location views.
Type: [0|1|2|3]
0 Coordinates only
1 Names Fire-Team only
2 Names Team-Chat only
3 Team-Chat & Fire-Team
Default: 3 (was 0 before 1.2.1)

cg_pmPopUpTime (New in 1.1.1)
Sets amount of seconds between pop-up messages (obituaries and events) in the left notification area (CPM). Set to 0 for instant messages.
Default: 1

cg_popUpMessageFilter (New in 1.2.0)
Specify filter for the pop-up messages in the left notification area (CPM).
0 Filter disabled
1 Filter out objective messages (planted at ..., capture flags, etc.)
2 Filter out pick-up messages (Picked up a health/ammo packs, weapons)
4 Filter out team joining messages
8 Filter out player connect/disconnect messages
16 Filter out all map script messages (command post constructed, tank damaged, etc.)
32 Filter out all obituaries caused by the enemy team
64 Filter out all obituaries caused by your own team
128 Filter out all obituaries for self kills (of all players)
256 Do NOT filter out death/kill messages
Default: 0

cg_rtcwShake
Changes your perception of nearby explosions and hits
Default: 0

cg_skillViewOptions
Specify filter for several skills.
( since 1.2.1 )
1 Enable view medic skill 9
2 Enable view signal 6
4 Enable view battle sense 7
8 Enable view battle sense 8
16 Enable view battle sense 9 ( new in 1.2.1 )
Default: 31 - Signal 6 is disabled by default in 1.2.0.

cg_smokeParticles
The familiar cg_wolfParticles has been broken up into several separate CVARs for more control.
This CVAR can disable smoke particles from map elements and gun barrels. This does not disable Covert Ops smoke screen, nor landmine smoke, nor artillery marker smoke, nor does it disable airstrike marker smoke.

cg_speedUnit
Changes the way cg_drawSpeed is displayed.
Type: [0|1|2]
0 cg_drawSpeed displayed in Units Per Second (UPS)
1 cg_drawSpeed displayed in Kilometers Per Hour (KPH)
2 cg_drawSpeed displayed in Miles Per Hour (MPH)

cg_teamAutoExec
Enables per team autoexec configs. See Additions & Features for more details.
Default: 0

cg_trailParticles
The familiar cg_wolfParticles has been broken up into several separate CVAR's for more control.
This CVAR will disable trails for projectiles such as; the grenade trail, panzerfaust/bazooka smoke trail, (and Firebolt fire trail - Removed in 1.1.1).
Default: 1

cg_weaponBounceSound
Toggles the sound for weapons and clips as they hit the ground.
Default: 1


~~~






QUOTE

b_althud 0 //1 or 2 enable new compact alternate huds
b_althudflags 0 //If b_althud is set, allows customization of the alternate hud
Add 1 to move the round and respawn timer to the alternate hud
Add 2 to remove the rank text from the alternate hud

b_chatAlpha 0.33 // Changes the alpha transparency level of the text chat background
b_chatflags 1 //If 1, shows a team flag near each chat line to indicate the team
b_descriptiveTextscale //0.8 Scales the limbo hud text
b_drawclock 0 //Draws local time on the hud
b_drawranks 1 //If 0, omits the player rank from hud playername popups
b_fireteamAlpha //1.0 Changes the alpha transparency level of the fireteam overlay
b_hudYoffset 10 //Moves the hud up so it is out of the way of the demorecord status line. Set to 0 to move the hud flush with the bottom edge of the screen
b_lagometerAlpha //1.0 Changes the alpha transparency level of the lagometer
b_numPopups -1 //Controls the number of popup messages on the hud.
-1 = default (for cg_drawSmallPopupIcons 0, it is 5. for cg_drawSmallPopupIcons 1, it is 8) 0 = disables popup messages entirely
n = limits number of popup messages on the hud to n

b_popupTime 1000 //Defines the rate in milliseconds that popups (obituaries, objective notifications, etc) will be delayed
b_popupFadeTime 2500 //Defines the time in milliseconds that popups take to fade out
b_popupStayTime 2000 //Defines the time in milliseconds that popups will stay before fading
b_votetextscale 0.8 //Scales the vote hud text
b_watermarkAlpha 1.0 //Controls the alpha transparency of the hud watermark, if the server has enabled one
cg_drawFPS 0 If 2, //enables a more accurate framerate counter which updates every second. If >2, enables a more accurate framerate counter that updates every n milliseconds




QUOTE

cg_drawTime [0|1|2]
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm

cg_drawTimeSeconds [0|1]
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2

cg_hud
The name of your current hud, which will be loaded upon startup

cg_panzerhack [0|1]
Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons
Default: 1

cg_logConsole [bitmask]
Log centerprints and/or banners to your console
1 Log centerprints
2 Log banners
Default: 1

cg_gun_fovscale [0|1]
Scale the gun when you use different FOV
Default: 1

cg_weapaltReloads [0|1]
Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon
Default: 0

cg_drawRanks [0|1|2]
When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank.
Default: 1


cg_fireteamAlpha [0.0 - 1.0]

Determines the level of transparency of the fireteam window
Default: 0.6

cg_lagometerAlpha [0.0 - 1.0]
Determines the level of transparency of the lagometer
Default: 1.0

cg_chatAlpha [0.0 - 1.0]
Determines the level of transparency of the chat texts at the bottom of your screen
Default: 0.33

cg_watermarkAlpha [0.0 - 1.0]
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels
Default: 1.0

cg_specAlpha [0.0 - 1.0]
Determines the level of transparency of the SPECTATOR text
Default: 1.0

cg_dynoCounter [0|1]
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm
1Visual
2 Textual
Default: 1

cg_maxTeamDynas [0-8]
The number of dynamites of your own team that will be displayed in the counter
Default: 4

cg_maxEnemyDynas [0-8]
The number of dynamites of your enemy that will be displayed in the counter
Default: 4

cg_drawClassIcons
Changes Classtexts into ClassIcons
1 In crosshair names
2In fireteam
4On scoreboard
Default: 7

cg_drawCrosshairHP [0|1]
Draw textual HP instead of the healthbar when aiming at someone
Default: 0

cg_fireTeamOptions [0|1]
Autoselect your fireteammembers at the start of a NEW map
Default: 0




~~~~~~~~~~~~~~~~~~~



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(Caution! R Rated Servers )




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[/size]


[FAG]-Clan all rights reserved ©


This post has been edited by [FAG]Moxy: Dec 11 2009, 11:11 PM
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- [FAG]Moxy   Tweaking - Cvars - Scripts - Making a cfg - Config Builder   Oct 30 2008, 10:37 PM
- - [FAG]Moxy   /// A Must!! Disable the windows mouse...   Oct 30 2008, 10:49 PM
|- - [FAG]Moxy   Creating your own .cfg file autoexec.cfg info cr...   Oct 30 2008, 10:55 PM
|- - TomDome   Nice collection guys but there is allready a threa...   Oct 31 2008, 11:13 AM
|- - [FAG]Moxy   Thank you splatterladder Admin for making this an ...   Nov 1 2008, 02:58 AM
- - [FAG]Moxy   [FAG] ET MINIMIZER 1. Before loading ET, click on...   Nov 1 2008, 06:01 AM
|- - [FAG]Moxy   LAZY ???? 2 Config Builders LAZY ! ...   Nov 10 2008, 06:41 AM
|- - djuki   wauw great post thanks!!!!!...   Nov 20 2008, 10:07 PM
|- - [FAG]Moxy   QUOTE wauw great post thanks!!!...   Nov 22 2008, 09:45 PM
|- - [FAG]Moxy   Reqiescat in Pace "R.I.P" [FAG]Graveworm...   Dec 13 2008, 10:21 PM
- - -=Medic=-   Great thread Moxy ^^   Dec 13 2008, 11:19 PM
- - RaNGe   Wondering why you lost so many time doing it lol   Dec 14 2008, 12:30 AM
|- - -=Medic=-   QUOTE (RaNGe @ Dec 14 2008, 12:30 AM) Won...   Dec 14 2008, 12:59 AM
|- - RaNGe   QUOTE (-=Medic=- @ Dec 14 2008, 01...   Dec 14 2008, 10:44 PM
- - Random   Great thread Moxy! Nice job!   Dec 21 2008, 06:57 PM
- - TOC Darkness   it looks like that the hidden menu isn't suppo...   Dec 28 2008, 11:14 AM
|- - [FAG]Moxy   QUOTE (TOC Darkness @ Dec 28 2008, 11:14 ...   Dec 30 2008, 09:19 PM
- - ->Timmy-<   I'm not sure if this is the right corner for a...   Jan 2 2010, 07:23 PM
|- - TomDome   QUOTE (->Timmy-< @ Jan 2 2010...   Jan 2 2010, 07:26 PM
|- - ->Timmy-<   QUOTE (TomDome @ Jan 2 2010, 07:26 PM) Tr...   Jan 2 2010, 07:30 PM
|- - testforecho   QUOTE (->Timmy-< @ Jan 2 2010...   Jan 3 2010, 11:43 AM
- - gangibangi   maybe you talk about cg_gun_frame?? Example: Sta...   Jan 5 2010, 10:28 PM


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